Raze 3 is a fast 2D science-fiction action game from Sky9 Games where you move through futuristic arenas, complete mission objectives, unlock equipment and abilities, earn credits and stars, and follow a story told from both human and alien sides.
The part I liked most is that missions are not all built around exactly the same objective. One stage may ask you to control an area, while another changes the arena conditions or gives you a different goal. That keeps the campaign from feeling like one long repeated match.
| Game Detail | Information |
|---|---|
| Game | Raze 3 |
| Developer | Sky9 Games |
| Programming Credit | JuiceTin |
| Genre | Action, Platform, Science Fiction |
| Gameplay | Arena missions, campaigns, abilities, progression |
| Main Campaigns | Human and Alien |
| Main Campaign Stages | 30 total |
| Controls | Keyboard and mouse |
| Supported Device | Desktop |
| Original Web Release | July 10, 2014 |
| Newgrounds Release | December 8, 2014 |
| Technology | Originally Adobe Flash |
| Quick Match | Yes |
| Multiplayer | Primarily single-player against computer-controlled opponents |
Sky9 Games officially lists Raze 3 as a web game released on July 10, 2014. Armor Games also identifies Sky9 Games as the developer, while its current game page credits JuiceTin in the developer field.
How Raze 3 Works
Raze 3 takes place in compact side-view arenas.
You control a futuristic character who can:
- Run across platforms
- Jump between different heights
- Use special abilities
- Pick up game equipment
- Complete mission objectives
- Earn stars and credits
- Unlock more customization options
The game combines platform movement with computer-controlled arena battles rather than following a straight left-to-right level structure.
Your objective changes depending on the mission.
Raze 3 Controls
The official browser records confirm a keyboard-and-mouse control system.
The important movement controls are:
- WASD or Arrow Keys: Move
- Space: Jump
- F or Ctrl: Use your selected ability
- Esc or P: Pause
The mouse is used for the game’s on-screen aiming and action system. Armor Games and Newgrounds list the same core layout.
I would learn movement and jumping first before worrying about the rest of the interface.
Two Campaigns Tell Different Sides Of The Story
Raze 3 contains two main campaigns:
Human Campaign
Alien Campaign
Kongregate’s current Raze 3 record confirms both campaign paths, while preserved game documentation lists 15 missions in each.
That gives the main campaign structure a total of 30 stages.
The two sides use the same core game systems but present the wider conflict from different perspectives.
Start With The Human Campaign
The Human Campaign is the main starting storyline.
Community documentation for Raze 3 says it follows a new ERT soldier around ten years after the earlier alien invasion and introduces the events that lead into the wider Raze 3 story.
The campaign contains 15 stages.
They include changing objectives rather than one repeated format.
That makes the early campaign useful for learning how different game modes work.
The Alien Campaign Comes Later
The Alien Campaign shows events from the other side.
It also contains 15 stages.
The second campaign gives returning players a reason to continue after finishing the first storyline.
Instead of simply replaying the exact same missions, you receive another perspective and a new sequence of objectives.
Thirty Main Campaign Stages
The two 15-stage campaigns create:
15 Human stages + 15 Alien stages = 30 main campaign stages
GP Studios independently records Raze 3 as having 2 campaigns and 30 stages, which matches the preserved campaign lists.
This is one of the game’s biggest differences from a short browser arena game.
There is a full progression path rather than only isolated matches.
Mission Objectives Change
Raze 3 uses several mission structures.
Some stages are built around controlling parts of the map.
Others use team-based arena objectives or different score conditions.
That means simply moving quickly around the arena is not always enough.
I found it more useful to check the mission objective first.
Once you understand what the stage is measuring, the rest of the match becomes much easier to follow.
Do Not Treat Every Stage The Same Way
A common mistake is assuming every level is asking for the same thing.
It is not.
One mission may reward control of an area.
Another may depend on team performance.
Another may introduce a special scenario.
The campaign becomes easier to understand when you read the objective before starting instead of repeating the same approach automatically.
Movement Is A Major Part Of The Game
Raze 3 has multiple platforms and vertical routes.
Jumping is therefore just as important as moving left and right.
You can often reach different sections of the arena by changing height rather than staying on one level.
I found that learning the shape of the map first made later matches much easier.
Once you know where platforms connect, movement stops feeling random.
Learn The Map Before Chasing The Objective
During the first attempt on a new arena, I usually spend a little time noticing:
- Upper and lower routes
- Platforms that connect
- Open sections
- Objective areas
- Useful movement paths
That information carries over to later attempts.
A player who knows the arena usually wastes less time searching for where to go next.
Abilities Add Another Layer
Raze 3 includes special character abilities.
Armor Games confirms that abilities are part of the game’s progression system and that additional ones were included in its premium content package.
Abilities give you another option beyond ordinary movement.
The important part is learning what your selected ability does inside the game before relying on it.
I found it more useful to understand one ability well than constantly switching without knowing why.
Stars Measure Mission Performance
Raze 3 uses stars as part of progression.
Completing a mission is one goal.
Performing well enough to earn more stars gives you another.
That creates a reason to replay earlier stages even after you have already cleared them.
A first successful run lets you continue.
A later run can focus more on improving your result.
Credits Support Progression
The game also uses credits.
Credits are part of the unlock and customization systems.
Kongregate describes Raze 3 as using a level-based progression structure where new equipment and character options become available as you advance.
This means campaign progress gives you more than story completion.
Your available setup gradually expands too.
Character Customization
Raze 3 added more character customization than earlier games in the series.
Preserved Human Campaign documentation specifically mentions the ability to change the player’s appearance as one of the new features.
That gives you some control over how your character looks while playing through the story.
Customization does not replace progression, but it adds a personal visual element to the campaign.
Quick Match Gives You Shorter Sessions
You do not always need to continue the story campaign.
Raze 3 also includes Quick Match.
This lets you play arena matches without progressing through a story stage.
It is useful when you want a shorter session or simply want to become more familiar with the game’s movement and arenas.
Campaign And Quick Match Feel Different
Campaign missions have structured objectives and progression.
Quick Match is more flexible.
I would use the campaign when I want:
- Story progression
- Stars
- Unlocks
- New missions
I would use Quick Match when I mainly want to practise movement or play a shorter arena session.
Having both options makes Raze 3 easier to return to.
Computer-Controlled Teams Fill The Arenas
Raze 3 uses computer-controlled characters during its normal missions.
This gives stages the feel of larger team battles without requiring online matchmaking.
The game therefore looks and feels busy even when you are playing by yourself.
The important distinction is that these normal campaign opponents are controlled by the game.
Is Raze 3 Multiplayer?
The standard Raze 3 campaign is best described as a single-player browser experience with computer-controlled teams and opponents.
Its major current records focus on campaign, Quick Match, online save functionality, and AI-driven arena modes rather than live player matchmaking.
Players should therefore not assume that the word “team” means they are automatically playing with other people online.
Premium Content Added Extra Challenges
Armor Games historically offered an optional Evolved Combat Pack for Raze 3.
It added:
- 15 additional challenge levels
- 1 additional map
- 3 abilities
- 3 perks
- 4 character skins
- Extra credits
- Extra stars
- Additional game equipment
Armor Games still maintains an official support record describing that package.
This should be treated as historical premium content rather than part of the basic free campaign.
The Base Campaign Is Separate From Premium Challenges
The normal game already contains its two main campaigns.
Premium content added another group of challenge levels rather than replacing those campaigns.
That distinction matters when counting stages.
Main campaigns: 30 stages
Historical premium challenge pack: 15 additional challenge levels
So the 30-stage figure refers specifically to the two core story campaigns.
Raze 3 Was Originally A Flash Game
Raze 3 was developed during the Adobe Flash browser era.
Armor Games explicitly says it hosts the Flash version of the game.
Adobe ended Flash Player support after December 31, 2020. Adobe Flash Player end-of-life information
That is why current websites need emulation or another compatibility method to run many older Flash games in modern browsers.
Armor Games Still Lists Raze 3
Armor Games’ current Raze 3 page remains online and reports more than 8 million plays and over 19,000 ratings on that platform.
It also identifies version 1.4 in the game description.
That platform record is useful because it preserves both the original publication timing and the official controls.
Original Release Date
The strongest first-party date comes from Sky9 Games:
July 10, 2014.
Armor Games’ own game page also lists:
Published July 10, 2014.
Armor Games posted its Raze 3 launch announcement on July 9, 2014, one day before the game-page publication date.
For a game-details table, July 10, 2014 is the safest release date.
Newgrounds Release Came Later
Newgrounds records its Raze 3 upload as:
December 8, 2014.
That does not contradict the July date.
It simply means the Newgrounds version was published several months after the original Armor Games release.
The timeline is therefore:
Armor Games and official web release: July 10, 2014
Newgrounds release: December 8, 2014
Who Created Raze 3?
Raze 3 was developed by Sky9 Games.
Armor Games’ official support documentation states this directly.
The current Sky9 Games website also lists Raze 3 in its web and Flash catalogue with the July 10, 2014 release date.
Armor Games’ individual game page credits JuiceTin, the name associated with programmer Justin Goncalves.
Sky9 Games And The Raze Series
Sky9 Games is closely associated with both Raze and Strike Force Heroes.
Its current official catalogue includes:
- Raze
- Raze 2
- Raze 3
- Strike Force Heroes
- Strike Force Heroes 2
- Strike Force Heroes 3
- Siegius
- Siegius Arena
- Vector Effect
Raze 3 is the third main browser game in its own series.
Raze 3 Came After Raze 2
Sky9 Games dates the series as:
Raze: March 5, 2010
Raze 2: October 21, 2011
Raze 3: July 10, 2014
That places more than two years between the second and third main entries.
Raze 3 expanded the campaign structure while keeping the fast arena movement associated with the earlier games.
Raze And Strike Force Heroes Were Kept Separate
In an older developer interview, Sky9 Games explained that it intentionally treated Raze and Strike Force Heroes as separate series.
The developers described Raze as focusing more heavily on abilities and equipment found during arena play, while Strike Force Heroes used a different class and loadout structure.
That helps explain why the two franchises can look related while still playing differently.
Common Raze 3 Mistakes
One mistake is ignoring the mission objective.
Another is spending the whole stage on one level of the arena instead of using vertical routes.
Players can also focus so much on immediate action that they forget about the larger mission score.
Another common mistake is constantly changing character options without learning what the current setup actually does.
Finally, players sometimes treat every campaign stage like the previous one even when the objective has changed.
A Better Way To Progress
Start with the Human Campaign.
Learn the basic movement and jumping.
When a new mission starts, read its objective first.
Spend the early part of unfamiliar stages learning the arena layout.
Complete the mission before worrying about getting the best possible star result.
Then return later if you want to improve your score.
Once the Human Campaign is complete, continue into the Alien side.
A simple progression path is:
learn controls → read objective → learn map → finish mission → improve stars → continue campaign
Related Categories
Raze 3 fits naturally into:
- Action Games
- Platform Games
- Science-Fiction Games
- Arena Games
- Robot Games
- Alien Games
- Classic Browser Games
- Flash Games
- Single-Player Games
Armor Games currently tags the title with categories including platform, space, alien, robot, Flash, and games of 2014.
What Makes Raze 3 Different?
Raze 3 combines fast platform movement with a surprisingly large campaign for a classic browser game.
You have two story perspectives.
Thirty main campaign stages.
Quick Match.
Stars and credits.
Character customization.
Special abilities.
Different objective types.
And arenas built around both horizontal and vertical movement.
The game also represents an important part of the Flash era. Sky9 Games released it in July 2014, and Armor Games still preserves its original browser listing more than a decade later.
The best way to approach it is not to treat every stage as the same arena fight.
Read what the mission wants, learn the map, then adapt your movement and abilities around that objective.


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