Mopoga is a free games site with one rule behind everything on it. If you want to play something, you should be playing it seconds later, not watching a progress bar. No app store, no install, no account, no storage taken from your phone. You open a page and the game runs.
Game categories in the library
Storage used on your device
Every title, with no account
Support by phone and email
Mopoga is a catalogue of browser games organised into twenty four categories, from action, racing and shooting through to puzzle, board, kids and trivia. Every title starts inside the tab you are already in. Nothing installs, nothing asks for permissions before you have seen a frame, and nothing is left behind on your device when you close the page.
Progress is saved to your own browser rather than to an account on our servers, which is why you never have to register. It also means your saves belong to you. Clear your browser data and they are gone, because there is no copy of them sitting anywhere else.
The site works the same way on an iPhone, an Android handset and a desktop. One link, one page, the same game. That is the whole product, and we have deliberately kept it that small.
Our mission
Downloads, sign up forms, storage warnings and permission prompts all sit between wanting to play and playing. Our mission is to take those out of the way and keep them out. A person with five spare minutes and a phone should be able to spend all five of them playing.
That is also why the site stays free. A paywall is just another door, and doors are the thing we set out to remove.
Our vision
We want Mopoga to be the first place someone thinks of when they want to play without committing anything. Not the biggest catalogue on the internet, but the one where every listing opens, every category means what it says, and nothing wastes your afternoon.
Longer term, that means a library good enough that installing a game to try it starts to look like the strange choice it always was.
A directory is only worth reading if someone is willing to leave things out of it. These are the standards a title has to meet before it is listed, and the reason listings get removed.
If you find a game on Mopoga that fails one of these, tell us and we will fix the listing. Corrections are welcome and they are acted on.
I got tired of watching a progress bar just to find out whether a game was any good. That is the whole idea behind Mopoga.
Brew · Founder of Mopoga
Mopoga is run by Brew, who has spent nine years around mobile gaming. It began the way it begins for most people, with a phone and a handful of free titles. Over time it turned into something more deliberate: working out why a game stutters on one handset and runs clean on another, why a two hundred megabyte download so often buys ninety seconds of actual play, and why the games worth your evening are so rarely the ones sitting at the top of a store chart.
Nine years of that leaves you with a habit. When someone says a game will not load, you want the real answer rather than a guess. Brew now spends most of that time on the problems themselves, working out what has broken and writing up the fix so the next person does not have to start from nothing.
Mopoga came out of that habit. It is a library of games that open without any of the friction that caused the questions in the first place, and a place to publish the answers when something still goes wrong. The standards above are not a marketing exercise. They are the list of things that were annoying enough, for long enough, to be worth building a site around.
These are Brew's personal accounts, kept separate from the site.
Please note. The accounts above are personal and are not a support channel. Messages sent there about Mopoga, a game that will not load, a copyright notice or a repair will not be answered. Send anything about the site to the Mopoga team instead, either through the social accounts further down this page or through the contact details below. That team answers around the clock.
Mopoga is small, and everyone on it works on the part of the site they actually care about. Game development questions, the fixes we publish and the help given to players all come from Justin. The videos, the posts and the blog come from Elle and Em.
Justin Scott
Game Development
Just a GameDev sharing his knowledge and experience to inspire. The game development problems worked through on Mopoga, and the fixes published alongside them, are Justin's work.
Elle
Social Media And Blog
Gaming video and entertainment, from clips worth watching twice to the posts that go out whenever something new lands in the library.
Em
Video Gaming And Tech
Gaming video and entertainment, keeping the feeds moving and the blog stocked with things that are actually worth reading.
The most recent additions to the library, pulled live from the catalogue. Every one of them opens in your browser.
Browse all gamesNothing you play on Mopoga needs hardware, since every game runs in the browser. The counter below is for the hardware you use everywhere else.
Controller repair
Our service counter on the first floor repairs controllers for all the major consoles, Xbox included. Drift, dead triggers, worn thumbsticks, broken shoulder buttons and charging faults are the everyday work. Every repair we carry out is covered by a 60 day warranty on that work.
Walk in during the hours listed, or call ahead on the number below so we can check parts before you make the trip.
Walk in hours
Phone and email support for the website runs 24 hours a day, every day. The hours above apply only to visiting the counter in person.
Office
The team works from Midtown Manhattan, a short walk from Penn Station. Post and courier deliveries should be sent to this address. The repair counter is on the first floor of the same building.
Support is staffed 24 hours a day, seven days a week, and every message reaches a person rather than a queue.
Best for bug reports, game submissions, copyright notices and anything needing a screenshot.
Phone
Answered around the clock. Also the number to call before visiting the repair counter.
The site posts under the same handle everywhere, @imopoga. Messages sent to these accounts reach the same team that answers the inbox, so this is the fastest route for a short question.
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