Ninja vs EVILCORP

Ninja vs EVILCORP is a fast platform game by Rémi Vansteelandt where you infiltrate tower floors, hack computers, find shortcuts, adjust the difficulty, customize your ninja, and replay levels for faster times.

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Ninja vs EVILCORP is a fast platform game by Rémi Vansteelandt where you infiltrate a corporate tower, move through increasingly difficult floors, reach computers, and uncover EVILCORP’s plans. The levels are designed with both obvious routes and harder shortcuts, so finishing a stage is only one goal. You can also replay it and try to improve your time.

What helped me most was resisting the urge to jump constantly. Some sections are easier when you keep your movement low and controlled, then use the jump only when the next platform or obstacle actually requires it.

Game Detail Information
Game Ninja vs EVILCORP
Developer Rémi Vansteelandt
Genre Platform
Gameplay Style Precision platforming, infiltration, speedrunning
Controls WASD or Arrow Keys, Spacebar
Supported Devices Desktop, Phone, Tablet
Original Version JS13KGames 2020
Poki Release March 2024
Latest Verified Poki Update April 2024
Current Poki Rating 4.3
Current Poki Votes 16,800+
Multiplayer Single-player

The current Poki listing credits Rémi Vansteelandt, supports desktop, phone, and tablet, and records a March 2024 release with an April 2024 update.

The Goal Is To Move Up Through EVILCORP

You play as a ninja entering the EVILCORP building.

Each floor gives you a new platforming challenge.

Your wider mission is to work through the tower and uncover the company’s plans, with computers acting as important objectives during the infiltration.

The setup is simple, which lets the level design do most of the work.

You are not stopping for long story scenes.

You are moving, jumping, finding routes, and learning how each floor is built.

Ninja vs EVILCORP Controls

The current controls are:

  • WASD: Move
  • Arrow Keys: Move
  • Spacebar: Jump

Poki lists the same layout across its current browser version.

Mozilla’s KeyboardEvent documentation is useful background for understanding how browser games read keys such as WASD, arrows, and Spacebar.

Speedrunning Is Built Into The Level Design

Ninja vs EVILCORP is not only about reaching the exit.

The original developer README says the stages were created with:

  • Clearer normal routes
  • Harder alternate routes
  • A timer
  • Strong support for speedrunning

That changes how I approach a level.

On the first attempt, I care about understanding the safest route.

On later attempts, I start checking whether a shorter path exists.

Trying to speedrun immediately usually leads to more resets than useful progress.

Shortcuts Reward Replaying A Floor

Poki specifically notes that shortcuts are available throughout the game.

Those shortcuts are where repeated attempts become more interesting.

A route that looked impossible during the first run may make sense once you understand:

  • How far the ninja can jump
  • Where momentum is useful
  • Which platform can be skipped
  • Where a riskier landing saves time

I prefer learning the normal route first and then removing unnecessary movement from it.

Do Not Hold A Direction Longer Than Needed

Precision platformers punish overcorrection.

If I hold a movement key too long, I often create a second problem immediately after solving the first one.

Shorter inputs make it easier to:

  • Stop before an edge
  • Line up a jump
  • Change direction after landing
  • Avoid overshooting a platform

This matters more once the floors become tighter.

Jumping Early Can Ruin An Easy Section

The Spacebar is simple, but timing matters.

My early habit was to jump as soon as I saw an obstacle.

That often put the ninja too high or too far forward.

A better approach is to look at the landing point first.

Then jump only when your position is correct.

That turns the movement into:

Position → jump → land → reposition

instead of constant bouncing.

Difficulty Can Be Adjusted

The current Poki description says you can set the difficulty to suit the level of challenge you want.

That is useful because the game already encourages fast completion.

If you are learning the controls, a lower difficulty gives you room to understand the routes.

If you already know the layouts, increasing the difficulty makes replaying them more demanding.

Customize The Ninja

Ninja vs EVILCORP also lets you change your ninja’s appearance.

This does not replace the core platforming system.

It is mainly a visual customization feature.

The important gameplay differences still come from:

  • Route choice
  • Movement timing
  • Shortcuts
  • Difficulty
  • Completion speed

The Original Game Came From JS13KGames 2020

Ninja vs EVILCORP existed before its 2024 Poki release.

The developer’s public source repository identifies it as an entry for JS13K 2020.

JS13KGames is a coding competition built around creating very small JavaScript games.

The repository also explains that the original design was inspired by fast platformers and focused on scaling a tower without being spotted.

That makes the clearer timeline:

  • Original game: 2020
  • Poki release: March 2024
  • Latest Poki update: April 2024

The Original Version Was More Stealth-Focused

The original README describes the goal as climbing the tower and finding the plans without getting spotted.

The modern Poki description focuses more strongly on:

  • Infiltrating floors
  • Hacking computers
  • Finding shortcuts
  • Speedrunning
  • Customization

That suggests the current presentation has been expanded compared with the compact 2020 competition version.

For Mopoga, I would therefore describe stealth as part of the game’s roots rather than claiming the current edition is primarily a stealth simulator.

Who Created Ninja vs EVILCORP?

Ninja vs EVILCORP was created by Rémi Vansteelandt.

The source repository is also connected to the developer handle remvst, reinforcing that attribution.

Poki currently associates Rémi Vansteelandt with other games including:

  • SuperBrawl
  • Earth’s Greatest Defender
  • Path to Glory

The Source Code Is Public

One unusual detail is that the original 2020 version has a public GitHub repository.

The README contains development notes and debug tools used during creation.

Those debug commands are not part of the normal player control scheme.

For regular play, the relevant controls remain WASD or arrow keys plus Spacebar.

That distinction is important because developer/testing shortcuts should not be presented as normal gameplay features.

Desktop, Phone And Tablet Support

The current Poki version supports:

  • Desktop
  • Phone
  • Tablet

This is broader than the keyboard controls might initially suggest.

Desktop uses the traditional movement keys.

Mobile versions adapt those actions to touch input.

The game is therefore not limited to computer browsers.

Ninja vs EVILCORP And Big Tall Small

Mopoga’s Big Tall Small is another platform game where reading the level before moving helps a lot.

The two games use very different puzzle ideas.

Ninja vs EVILCORP is more focused on movement speed, shortcuts, and precise platforming.

Big Tall Small is built around switching between three differently sized characters to solve environmental puzzles.

If you like platform games but want more logic and less speed pressure, Big Tall Small is a useful comparison.

Learn The Safe Route Before The Fast Route

My best improvement came from separating two goals.

First Attempt

Just finish the stage.

Second Attempt

Identify unnecessary movement.

Later Attempts

Try the shortcut.

That order made speedrunning much less frustrating.

If I tried the shortcut before understanding the level, I usually had no idea whether the mistake came from timing, positioning, or simply using the wrong route.

Landing Position Matters More Than Jump Height

A jump is not successful just because you reach the next platform.

Where you land affects the next move.

Landing near the edge may save time if you need to jump again immediately.

Landing nearer the centre gives you more safety.

I choose between those depending on whether I am learning the floor or chasing a faster completion.

That small difference is one of the places where the same level can feel very different during a speedrun attempt.

Is Ninja vs EVILCORP Multiplayer?

Ninja vs EVILCORP is a single-player platform game.

The current browser listing does not identify:

  • Online PvP
  • Local two-player play
  • Cooperative multiplayer

The challenge comes from finishing floors, improving your routes, changing difficulty, and trying to reduce your completion times.

Current Rating

Poki currently lists Ninja vs EVILCORP at approximately 4.3 out of 5, based on about 16,800 votes.

That figure will change as more players vote.

It should therefore be treated as a current platform snapshot rather than a permanent score.

Three Mistakes I Would Avoid

Speedrunning Before Learning The Floor

Finish the normal route first.

Jumping Too Early

Check your landing point before pressing Spacebar.

Holding Movement Keys Too Long

Short corrections give you more control around small platforms.

Those three changes made the game feel much more deliberate to me.

Related Categories

Ninja vs EVILCORP fits naturally into:

  • Platform Games
  • Skill Games
  • Action Games
  • Adventure Games
  • Speedrunning Games
  • Ninja Games
  • Arcade Games
  • Mobile Games
  • Single-Player Games

Poki currently places it primarily under Platform Games while also associating it with skill, adventure, arcade, and action categories.

More Games From Rémi Vansteelandt

Poki currently connects Rémi Vansteelandt with:

  • SuperBrawl
  • Earth’s Greatest Defender
  • Path to Glory

These titles use different mechanics, but they come from the same developer.

What Makes Ninja vs EVILCORP Different?

The strongest idea is that completing a floor is not necessarily the end of the challenge.

You can go back.

Find a shorter route.

Reduce unnecessary jumps.

Use a more difficult setting.

Improve the timer.

That gives a compact platform level more replay value than simply reaching one exit once.

For me, the game became much more enjoyable when I stopped treating failure as losing progress. Each missed jump showed me something about the route, and that information usually made the next attempt cleaner.

About Ninja vs EVILCORP

Ninja vs EVILCORP is a precision platform game by Rémi Vansteelandt where you infiltrate a corporate tower, move across difficult floors, hack computers, use shortcuts, and try to finish stages as quickly as possible.

Its original version began as a JS13KGames 2020 project, while the newer Poki edition arrived in March 2024.

The controls remain simple, but the level design gives you a reason to replay stages and learn more efficient routes rather than being satisfied with the first successful completion.

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