Rooftop Snipers

Rooftop Snipers is a two-button physics action game by New Eich Games featuring single-player and local two-player rooftop matches. Use simple jump and action controls, adapt to changing stages, and compete in short first-to-five rounds driven by unpredictable pixel-style physics.

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Rooftop Snipers is a two-button physics action game by New Eich Games where two pixel characters compete on small rooftop stages. You can play alone against the computer or share the same device with another player in local two-player mode.

The unusual part is how little direct control you have. Each character can jump and perform one action, while exaggerated physics handle much of the movement. That makes every round feel slightly unpredictable, even when both players understand the controls.

Game Detail Information
Game Rooftop Snipers
Developer New Eich Games
Individual Developer Michael Eichler
Genre Physics / Two-Player Action
Gameplay Style Short rooftop duels with exaggerated physics
Main Objective Force the opposing character off the stage
Player 1 Controls W and E
Player 2 Controls I and O
Modes Single-player and local two-player
Original Release January 7, 2017
Poki Release March 2019
Latest Poki Update January 2022
Current Poki Rating About 4.2
Current Poki Votes 771K+
Supported Devices Desktop, Phone, Tablet on the current Poki listing

Only Two Controls Per Player

Rooftop Snipers keeps its control system deliberately small.

Player 1

  • W: Jump
  • E: Action

Player 2

  • I: Jump
  • O: Action

The current browser documentation confirms these separate keyboard layouts for local two-player matches.

Because the characters react heavily to physics, a small input can create a much larger movement than you might expect.

The Goal Is Based On Position

Rooftop Snipers does not use a traditional health-bar system as its main objective.

Instead, each round ends when one character is pushed or knocked from the playable rooftop area.

The official New Eich Games description calls it a chaotic two-button local multiplayer game where players try to remove the opposing character from the map.

That keeps rounds short and easy to understand.

First To Five Wins The Match

Current browser documentation uses a first-to-five scoring format.

Each successful round adds one point.

The first side to reach five points wins the overall match.

This short scoring structure makes rematches quick because a full game does not require a long tournament or campaign.

Physics Create Most Of The Difficulty

The characters do not move like normal platform-game heroes.

Their bodies lean, bounce, and react to each input.

That means positioning is rarely completely stable.

One jump can change:

  • character angle
  • landing position
  • distance from the platform edge
  • the setup for the next action

This unpredictability is one of the main reasons Rooftop Snipers feels more like a physics game than a conventional action title.

Jumping Is Also Movement

There are no normal left and right movement keys.

Jumping handles much of the repositioning.

That is a very unusual design choice.

Instead of walking exactly where you want, you work with the character’s current angle and momentum.

The limited control system creates much of the game’s comedy.

Stages Can Change Between Rounds

Rooftop Snipers includes different environments rather than using one permanent roof.

Current game descriptions mention stage elements such as:

  • beach balls
  • moving objects
  • changing platforms
  • environmental obstacles

Poki specifically mentions tomahawks and beach balls appearing during some rounds.

These objects make later rounds less predictable without changing the two-button control scheme.

The Environment Can Become Part Of The Round

Some stages contain objects that move after being touched.

Others change the amount of safe space available.

That means two rounds can feel different even when the players use the same characters and controls.

I found that looking at the stage layout before immediately pressing a button made each new environment easier to understand.

Single-Player Mode Uses A Computer Opponent

You do not need another person beside you to start Rooftop Snipers.

The game includes a single-player option where the second character is controlled by the computer.

The official developer site confirms both playing against the computer and challenging another player locally.

Single-player is useful for understanding how the physics behave before trying the shared-device mode.

Local Two-Player Is The Main Attraction

Rooftop Snipers is especially well known for local multiplayer.

Two people can use the same keyboard.

One uses W and E.

The other uses I and O.

There is no need to create an online room or wait for matchmaking in this mode.

The official New Eich Games site specifically describes Rooftop Snipers as a local multiplayer game designed to be played side by side.

The Controls Make Shared Keyboard Play Practical

Many local computer games need too many keys for two people to share comfortably.

Rooftop Snipers avoids that problem.

Each player only needs two keys.

That makes the keyboard layout easy to remember and leaves enough physical space between the two control sets.

Mobile Versions Also Exist

The current Poki page lists:

  • Desktop
  • Phone
  • Tablet

as supported devices.

New Eich Games also released an official iPhone and iPad edition credited to Michael Eichler. The App Store version uses the same basic two-button idea through touchscreen controls.

The Apple listing currently gives the mobile app a 13+ age rating and categorizes it under Action.

The Original Release Was January 2017

The developer’s official Rooftop Snipers press kit provides the strongest release record.

It states:

Published: January 7, 2017
Developer: New Eich Games

That is the date I would use as the original release on Mopoga.

Why Some Sites Show 2019

Poki currently lists:

Release Date: March 2019
Latest Update: January 2022

This is a platform-specific timeline rather than the game’s original creation date.

For the Mopoga details table, keeping both dates avoids confusion:

Original Release: January 7, 2017
Poki Release: March 2019

Some Browser Hosts Show Later Updates

CrazyGames currently lists a January 2025 update for its hosted edition.

That does not mean the original game first received an official universal update in 2025.

Browser portals can update their own builds, engines, compatibility layers, or hosted versions at different times.

For that reason, it is better to label update dates by platform rather than combining every portal into one timeline.

Who Created Rooftop Snipers?

Rooftop Snipers was developed by New Eich Games.

The official press kit confirms the studio credit.

The official iOS listing identifies Michael Eichler as the individual developer and seller.

For Mopoga, the cleanest credit is:

Developer: New Eich Games
Developer Name: Michael Eichler

You can also view the studio through New Eich Games’ official website.

Other Games From New Eich Games

The developer’s official catalogue also includes:

  • Rooftop Snipers 2
  • Getaway Shootout
  • Tube Jumpers
  • Ping Pong Chaos
  • House of Hazards

The studio describes several of these as local multiplayer games built around very small control schemes and exaggerated physics.

That shared design style is easy to recognize when moving from Rooftop Snipers to the developer’s other titles.

Rooftop Snipers 2 Is A Separate Sequel

New Eich Games later released Rooftop Snipers 2.

The official sequel press kit lists it as published on August 30, 2019.

The sequel keeps the basic local multiplayer idea while adding newer customization and presentation.

For a Mopoga page about the first game, it is important not to mix sequel features into the original Rooftop Snipers description.

Pixel Graphics Keep The Screen Easy To Read

Rooftop Snipers uses a simple 2D pixel-art style.

Characters and platforms are visually clear.

That matters because the game can become chaotic quickly once physics and environmental objects start moving.

A more detailed visual style could make those short rounds harder to follow.

Short Rounds Suit The Game

There is no long setup period before each match.

You choose a mode and begin.

A round may end quickly.

Then the next one starts.

That makes the first-to-five format work well because one accidental fall does not decide the entire match.

Losing A Round Does Not Cost Progress

Rooftop Snipers does not have a large campaign progression system attached to each match.

If you lose a round, you simply continue with the score.

That makes experimentation less frustrating than in games where one mistake sends you back through a long level.

Human Opponents Make Matches Less Predictable

The computer mode gives the game a solo option, but local multiplayer changes the rhythm.

Another person may:

  • wait longer before moving
  • use a different jump pattern
  • react differently to stage objects
  • change their approach between rounds

That makes repeated local matches feel less predictable than repeatedly facing the same AI behaviour.

Current Rooftop Snipers Rating

The current Poki listing shows approximately:

4.2 from 771,506 votes.

Because the vote total continues changing, 771K+ votes is better for an evergreen Mopoga details table than treating one exact total as permanent.

Is Rooftop Snipers Online Multiplayer?

The standard browser game is mainly built around:

  • single-player against the computer
  • local two-player play

The official New Eich Games description focuses on side-by-side multiplayer rather than remote online matchmaking.

So for Mopoga, I would label it:

Multiplayer: Local two-player

rather than describing it as an online multiplayer game.

Common Rooftop Snipers Mistakes

The first mistake is expecting normal platform controls.

There are no ordinary left and right movement keys.

The second is pressing buttons constantly without watching how the character is moving.

Another problem is ignoring the changing stage layout.

I also found it useful to remember that the game is intentionally physics-heavy. Strange movement is part of the design rather than a sign that the controls are broken.

Finally, the action is exaggerated cartoon gameplay. It is best understood as a fictional physics competition, not a realistic simulation.

A Better Way To Learn The Game

A simple game-only learning routine is:

  1. Start in single-player mode.
  2. Learn what each of the two buttons does.
  3. Watch how jumping changes the character’s position.
  4. Notice how the stage affects movement.
  5. Play several short rounds.
  6. Switch to local two-player once the controls feel familiar.
  7. Try different stages as they appear.

The main goal is understanding the unusual physics rather than memorizing a long control list.

More Physics Multiplayer Games On Mopoga

If you want another local physics competition, Get On Top on Mopoga focuses on balance and pushing rather than rooftop action.

Ragdoll Hit on Mopoga also uses exaggerated character physics across short one-player and local multiplayer matches.

For a local game with fort building and shared-keyboard competition, Fortz on Mopoga adds defensive blocks, changing structures, and a level editor.

Rooftop Snipers Compared With Get On Top

Both games reduce local multiplayer to a small number of controls.

But the core challenges are different.

Rooftop Snipers focuses on:

  • rooftop stages
  • jumping
  • two-button actions
  • first-to-five rounds
  • changing environmental objects

Get On Top focuses on:

  • close-range physics
  • balance
  • pushing
  • direct character contact

Both are easy to start because the control systems are intentionally small.

Rooftop Snipers Compared With Fortz

Fortz is another shared-keyboard game, but it has more systems.

Fortz adds:

  • fort management
  • defensive blocks
  • limited ammunition
  • custom stages
  • a level editor

Rooftop Snipers is much simpler.

Its identity comes from having very few controls and letting the physics create the variety.

What Makes Rooftop Snipers Different?

Rooftop Snipers gets a surprising amount of variety from two buttons.

There is no complicated movement system.

There is no long move list.

There is no large campaign to understand before starting.

Instead, each match combines:

simple controls

small stages

changing environments

exaggerated physics

local multiplayer

For me, the most useful adjustment was accepting that the character is never supposed to feel perfectly controlled.

The unpredictable movement is the point.

Related Categories

Rooftop Snipers fits naturally into:

  • Two-Player Games
  • Local Multiplayer Games
  • Physics Games
  • Skill Games
  • Pixel Games
  • Action Games
  • Party Games
  • Single-Player Games

Poki currently places it primarily under 2 Player Games and identifies the genre in its game metadata as Skill Games.

About Rooftop Snipers

Rooftop Snipers is a two-button physics action game by New Eich Games where players compete across small rooftop stages.

Play against the computer or share one device with another player, use separate two-key control layouts, and work through short first-to-five matches while exaggerated physics and changing stage elements keep each round unpredictable.

The original game was officially published on January 7, 2017, while Poki’s hosted edition arrived in March 2019.

Its small control system is the main reason the game remains easy to understand. You only need a couple of buttons, but the physics ensure that controlling the character never feels completely predictable.Rooftop Snipers is a two-button physics action game by New Eich Games featuring single-player and local two-player rooftop matches. Use simple jump and action controls, adapt to changing stages, and compete in short first-to-five rounds driven by unpredictable pixel-style physics.Rooftop Snipers is a two-button physics action game by New Eich Games featuring single-player and local two-player rooftop matches. Use simple jump and action controls, adapt to changing stages, and compete in short first-to-five rounds driven by unpredictable pixel-style physics.

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